Mi figura en pygame:
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| import pygame | |
| import random | |
| AZULCIELO = (182, 242, 234) | |
| BLANCO = (255, 255, 255) | |
| pygame.init() | |
| running = True | |
| window = pygame.display.set_mode( (600,500) ) | |
| blanco = pygame.Color(100,100,100) | |
| window.fill((blanco)) | |
| def dibujar_lluvia(pantalla, limites, listaPuntos): | |
| for i in range(len(listaPuntos)): | |
| r = listaPuntos[i][2] | |
| x = listaPuntos[i][0] | |
| y = listaPuntos[i][1] | |
| pygame.draw.circle(pantalla, BLANCO, [x, y], r, 0) | |
| listaPuntos[i][1] += 1 | |
| if listaPuntos[i][1] > limites[1]: | |
| y = random.randrange(-50, -10) | |
| listaPuntos[i][1] = y | |
| x = random.randrange(50, limites[0]) | |
| listaPuntos[i][0] = x | |
| def crearPuntosAletorios(cantidad, rangos): | |
| listaPuntos = [] | |
| for i in range(cantidad): | |
| radio = 1 | |
| x = random.randrange(1, 600) | |
| y = random.randrange(0, 400) | |
| listaPuntos.append([x, y, radio]) | |
| return listaPuntos | |
| listaPuntos = crearPuntosAletorios(30, [600, 400]) | |
| reloj = pygame.time.Clock() | |
| while running: | |
| for event in pygame.event.get(): | |
| if event.type == pygame.QUIT: | |
| running = False | |
| contorno=(255, 201, 20) | |
| alita=(255, 159, 4) | |
| ojito=(0,0,0) | |
| piquto=(255, 159, 4) | |
| agua=(34, 216, 207) | |
| arena=(255, 250, 112) | |
| conchita=(255, 136, 195) | |
| cuerpopez=(38, 130, 180) | |
| aletaspez=(249, 142, 169) | |
| pygame.draw.rect(window, AZULCIELO, (0,0, 600, 400)) | |
| dibujar_lluvia(window, [600, 400], listaPuntos) | |
| # contorno | |
| pygame.draw.polygon(window, contorno, [(92,30),(148,30),(174, 84),(148,110),(200, 110),(229, 140),(255,113), | |
| (255,193),(229,220),(92, 220),(65,194),(65, 140),(90, 112), (66,86),(66,58)],0) | |
| # Alita | |
| pygame.draw.line(window,alita,(120, 140),(120, 166),4) | |
| pygame.draw.line(window, alita, (120, 166), (146, 194), 4) | |
| pygame.draw.line(window, alita, (146, 194), (201, 194), 4) | |
| pygame.draw.line(window, alita, (201, 193), (227, 166), 4) | |
| pygame.draw.line(window, alita, (227, 166), (202, 140), 4) | |
| pygame.draw.line(window, alita, (202, 140), (172, 140), 4) | |
| # Ojito | |
| pygame.draw.ellipse(window,ojito,(94, 72, 15,15),0) | |
| # Piquito | |
| pygame.draw.polygon(window,piquto,[(66, 86), (90, 112), (40, 112)],0) | |
| # Agua | |
| pygame.draw.rect(window,agua,(0, 220, 600, 440),0) | |
| # Arena | |
| pygame.draw.rect(window,arena,(0, 438, 600, 520,),0) | |
| # conchita | |
| pygame.draw.polygon(window,conchita,[(249, 420),(285,420),(302,438),(304,458),(266,475),(254,476),(248, 472)], 0) | |
| pygame.draw.polygon(window,conchita,[(266, 475),(254,476),(266,482)],0) | |
| pygame.draw.polygon(window,conchita,[(254, 476),(248,460),(242, 466)],0) | |
| # cuerpo pescadito | |
| pygame.draw.polygon(window,cuerpopez,[(31,290),(42,302),(60, 308),(74,318),(88,333),(88,348),(73,348),(45,333),(43,330), | |
| (37, 319),(31,305)],0) | |
| #ojitos pescadito | |
| pygame.draw.ellipse(window,ojito,(74,330,5,5),0) | |
| #aletas pescadito | |
| pygame.draw.polygon(window,aletaspez,[(60, 308), (60, 290), (74, 305), (74, 318)],0) | |
| pygame.draw.polygon(window,aletaspez,[(59, 333), (45, 348), (45, 333)],0) | |
| pygame.draw.polygon(window,aletaspez,[(37, 319), (29, 319), (15, 305),(31, 305)],0) | |
| # cola pescadito | |
| pygame.draw.polygon(window,aletaspez,[(31, 290), (30, 275), (45, 260), (44, 275), (59, 275)],0 ) | |
| pygame.display.flip() | |
| reloj.tick(60) |

Cara de perrito pygame:
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| import pygame | |
| import time | |
| pygame.init() | |
| running = True | |
| window = pygame.display.set_mode( (1150, 1150) ) | |
| amarillo = pygame.Color(244,180,0) | |
| window.fill((amarillo)) | |
| while running: | |
| for event in pygame.event.get(): | |
| if event.type == pygame.QUIT: | |
| running = False | |
| cara=(139, 130, 0) | |
| orejas=(139, 130, 85) | |
| menton=(255, 78, 0) | |
| ojos=(0,0,0) | |
| nariz=(0, 0, 0) | |
| pygame.draw.polygon(window,cara,[(415, 50), (235, 490), (365, 625), (755, 625), (850, 500), (700, 50)],0) | |
| # orejas | |
| pygame.draw.polygon(window,orejas,[(415, 50), (60, 320), (175, 635)],0) | |
| pygame.draw.polygon(window,orejas,[(700, 50), (1045, 320), (896, 635)],0) | |
| # menton | |
| pygame.draw.polygon(window,menton,[(365, 625), (550, 415), (755, 625)],0) | |
| # ojos | |
| pygame.draw.ellipse(window,ojos,(420, 225,90, 90),0) | |
| pygame.draw.ellipse(window,ojos,(630, 225,90, 90),0) | |
| # bigotes | |
| pygame.draw.ellipse(window,nariz,(475, 525, 20, 20),0) | |
| pygame.draw.ellipse(window,nariz,(615, 525, 20, 20), 0) | |
| pygame.draw.ellipse(window,nariz,(445, 560, 20, 20),0) | |
| pygame.draw.ellipse(window,nariz,(610, 560, 20, 20),0) | |
| pygame.draw.ellipse(window,nariz,(480, 560, 20, 20),0) | |
| pygame.draw.ellipse(window,nariz,(640, 560, 20, 20),0) | |
| # nariz | |
| pygame.draw.ellipse(window,nariz,(470, 305, 150, 150),0) | |
| pygame.display.update() | |
